MORTAL KOMBAT 1
Overview
Client: WB Games (via Shiver Entertainment)
Platform: Nintendo Switch
Engine: Unreal 4.27
During the course of development on Hogwarts Legacy, our Switch-specific work was so appreciated that we were asked to do similar work for another WB Games project in development: Mortal Kombat 1. The work on this project involved more than just optimization, however, as a great deal of platform-specific rendering and networking also had to be developed.
Our Role
- Writing Switch-specific code for network communications through WB’s custom backend server
- Switch-specific rendering implementations and fixes
- Blood decal optimization
- UI optimization
- Shader optimization
- Rendering optimization
- General recommendations for maximizing performance of Unreal Engine