During the course of development on Hogwarts Legacy, our Switch-specific work was so appreciated that we were asked to do similar work for another WB Games project in development: Mortal Kombat 1. The work on this project involved more than just optimization, however, as a great deal of platform-specific rendering and networking also had to be developed.

Our Role

  • Writing Switch-specific code for network communications through WB’s custom backend server
  • Switch-specific rendering implementations and fixes
  • Blood decal optimization
  • UI optimization
  • Shader optimization
  • Rendering optimization
  • General recommendations for maximizing performance of Unreal Engine